======================================= I.Am/PCGames Submitted File Information ======================================= Please use this form for ALL files sent half-life.pcgame.com - tfc.pcgame.com q3a.pcgame.com - kingpin.pcgame.com --------------------------------------- GAME: ----- [ ] Half-Life (http://half-life.pcgame.com) [ ] Team Fortress Classic (http://tfc.pcgame.com) [x] Kingpin (http://kingpin.pcgame.com) [ ] Quake3:Arena (http://q3a.pcgame.com) TYPE of FILE: ------------- MAPS (also fill out all ADDITIONAL INFO below) [x] Deathmatch Map (no enemies -- multiplayer only) [ ] Teamplay Map (no enemies -- multiplayer only) [ ] Single-Player Map (includes enemies) [ ] Combination Deathmatch and Single-Player Map MODELS (also fill out ADDITIONAL INFO below) [ ] Model (completely new 3d-model, not just a new skin) [ ] Skin based on _______________ Model DEMOS (also fill out ADDITIONAL INFO below) Recorded under game version: ____________ (only latest version demos accepted) [ ] Speed Run Demo [ ] Special Techniques Demo [ ] Combat Action Demo CLASS(ES) used in Demo : MAP used in Demo : Description : =========================== Additional Information =========================== See the text file JWS1.TXT for more information... 9/16/99 - See JWS1A for just the column room, JWS1b for my little, sucky warehouse. I decided to make the column room standalone because it's the most fun to play. --- DEMO, MAP, or MODEL General Information ------ Date : 9/1/99 Author : JWS Title : Column Madness!- JWS Zip Filename : jws1.zip BSP/DEM/MDL Filename : jws.bsp Other works by author : Email address : spencer@rollanet.org Home page / Website : http://www.catbones.com/jws/ Additional Credits to : Cat --- MAP Play Information ------------------ Map Description : A large room with columns, 1 small outside room, a couple of smaller rooms. Map Game Type : deathmatch Map Objective : FRAG EM!! Scoring Information : Number of Teams : Recommended # of Players :2-6 --- MAP File Information ------------------ New Textures :jws_area.tga New Sounds : --- MAP Construction Information ---------- Base : Editor(s) used : KPRADIANT Compile Machine : 413mhz Celeron (366 overclocked) Compile time : 2hrs 45min